How Does Art of War Ability Work in World of Warcraft
General Information
On this page, nosotros present you with all spells and procs that you need to understand every bit a Retribution Paladin in World of Warcraft — Shadowlands 9.2.
If you were looking for TBC Classic content, please refer to our TBC Classic Retribution Paladin spells.
If you lot are new to Retribution, this is a neat place to start to become an understanding of how the spec works. On this page nosotros will discuss what abilities y'all have, what they are used for within the specialisation, how they interact with each other and also with of import cooldowns. If you lot already take feel with Retribution and are comfortable with information technology in the current expansion, it is recommended you lot skip this section and move on to the rest of the guide.
2.
Principal Resource of Retribution Paladins
Note that this page but lists all the different abilities, bold you are at max level. If you are leveling, check out our defended Paladin Leveling page, which has detailed information on when you unlock all of these abilities.
Retribution Paladins rely on Holy Ability as their primary resource. You tin can have upwards to five Holy Power at one time, with several of your abilities generating Holy Power. Some abilities cost Holy Power to use (your Holy Power spenders), normally costing iii Holy Power (with one costing 5). Holy Power does not decay during combat.
The full general gameplay of Retribution Paladins revolves around generating and spending Holy Ability efficiently. The Mastery: Hand of Low-cal increases all Holy damage done by your abilities. Note that this does non bear upon Racial Traits and Trinket effects.
4.
Basic Abilities for Retribution Paladins
These are your core skills that are available regardless of talents, and form the core gameplay of the specialization.
Judgment deals Holy damage to the target and causes them to accept 25% increased damage from your next Holy Ability spender. Generates i Holy Ability. The cooldown of Judgment is reduced by your Haste.
Hammer of Wrath deals Holy damage to the target and generates i Holy Power. The cooldown is reduced by your Haste. Useable against targets beneath twenty% Health, or while your
Avenging Wrath is active.
Wake of Ashes deals Holy damage to targets in a cone in front of y'all, slows them by 50%, and generates three Holy Power. Instead of slowing Demons and Undead, they get stunned for five seconds.
Crusader Strike deals Physical damage to the target and generates ane Holy Ability. This power has 2 charges, and its recharge fourth dimension is reduced past your Haste.
Blade of Justice deals Physical damage to the target and generates 2 Holy Power. The cooldown of Blade of Justice is reduced by your Haste.
Templar'due south Verdict is your master Holy Power spender. Information technology deals Holy damage to the target, and costs three Holy Power to utilise.
Divine Storm deals Holy harm to nearby enemies, and also costs 3 Holy Ability.
Divine Storm deals reduced harm beyond 5 targets.
Art of War is a passive, which causes your auto attacks to accept a hazard to reset the cooldown of
Blade of Justice.
Retribution Aureola is an aura, which grants yous
Avenging Wrath if a nearby ally dies.
Consecration consecrates the ground around you and does a tiny bit of harm over 12 seconds. Never use this if you can utilise the GCD it causes for something improve.
4.one.
Utility for Retribution Paladins
Devotion Aura reduces all damage taken by three% for all party and raid members within 40 yards.
Concentration Aura reduces the duration of interrupt and silence furnishings by xxx% for for all political party and raid members within 40 yards.
Crusader Aura increases mounted speed by twenty% for all political party and raid members inside xl yards.
Divine Shield makes you immune to all damage and loss of control effects for viii seconds, and is an splendid style for you lot to survive dangerous mechanics.
Shield of Vengeance grants you a 15-second damage assimilation shield (which absorbs up 30% of your maximum Health), which explodes when it is consumed by harm, or when it expires. Information technology deals all absorbed impairment as Holy damage divided between all enemies within eight yards.
Lay on Easily heals a friendly target for an amount equal to your maximum Health. It has a 10-minute cooldown.
Blessing of Sacrifice lasts 12 seconds, transferring xxx% of the impairment taken past the target to y'all, and reducing this damage transferred by 25%. The effect is automatically cancelled if the transferred harm would cause you to fall below 20% health. This cooldown is excellent for reducing the harm taken by the tank, or other raid members.
Approving of Protection protects the targeted ally from all Physical harm and loss of control effects for ten seconds, and it has a 5-minute cooldown. Information technology can be used to articulate harmful Physical harm debuffs and bleeds from the target. Bosses will not attack targets afflicted by Blessing of Protection.
Blessing of Liberty removes movement-impairing effects from the targeted ally, too granting them amnesty to such effects for viii seconds.
Cleanse Toxins removes all Poison and Disease effects from a friendly target.
Turn Evil fears a target Undead, Aberration, or Demon past up to twoscore seconds.
Sense Undead shows the location of all nearby undead on the minimap until cancled.
five.
Cooldowns for Retribution Paladins
Avenging Wrath increases all damage, healing, and Critical Strike chance by xx% for xx seconds, on a two-infinitesimal cooldown.
- 02 Mar. 2022: Updated for 9.2 Raid opening.
- 21 Feb. 2022: Reviewed and approved for Patch nine.ii.
- 01 November. 2021: Updated for Patch 9.ane.v.
- 28 Jun. 2021: Reviewed and approved for Patch nine.1.
- 09 Mar. 2021: Reviewed for Patch 9.0.five.
- 23 Nov. 2020: Updated for Shadowlands.
- 13 Oct. 2020: Page updated for the Shadowlands pre-patch.
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Source: https://www.icy-veins.com/wow/retribution-paladin-pve-dps-spell-summary
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